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<div class="title">PxQueryReport.h</div>  </div>
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<a href="PxQueryReport_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_SCENEQUERYREPORT</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_SCENEQUERYREPORT</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="keyword">class </span><a class="code" href="classPxShape.html">PxShape</a>;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="structPxHitFlag.html">   62</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxHitFlag.html">PxHitFlag</a></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;{</div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64">   64</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64">Enum</a></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    {</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64a21e4769575db55be01d8f91e06c59b1a">   66</a></span>&#160;        ePOSITION                   = (1&lt;&lt;0),   </div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64a5972f664c2fbe85c992fb9aaba46a5cf">   67</a></span>&#160;        eNORMAL                     = (1&lt;&lt;1),   </div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64aac585040db8a8a2839de7104a81a370c">   68</a></span>&#160;        eUV                         = (1&lt;&lt;3),   </div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64a7ec4e2f321d4fe4e3d02c4e4b532cc9b">   69</a></span>&#160;        eASSUME_NO_INITIAL_OVERLAP  = (1&lt;&lt;4),   </div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        eMESH_MULTIPLE              = (1&lt;&lt;5),   </div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64a639d134a27861f74e3721dbd7be65bbc">   72</a></span>&#160;        eMESH_ANY                   = (1&lt;&lt;6),   </div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        eMESH_BOTH_SIDES            = (1&lt;&lt;7),   </div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        ePRECISE_SWEEP              = (1&lt;&lt;8),   </div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        eMTD                        = (1&lt;&lt;9),   </div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64a7193a2accbac7b56c15ba83461b716c8">   80</a></span>&#160;        eFACE_INDEX                 = (1&lt;&lt;10),  </div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64afbdec54374d753fed4682d855aac7270">   82</a></span>&#160;        eDEFAULT                    = ePOSITION|eNORMAL|eFACE_INDEX,</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64a96f3049caa29758b18308a37e97370f1">   85</a></span>&#160;        eMODIFIABLE_FLAGS           = eMESH_MULTIPLE|eMESH_BOTH_SIDES|eASSUME_NO_INITIAL_OVERLAP|ePRECISE_SWEEP</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    };</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;};</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;PX_FLAGS_TYPEDEF(<a class="code" href="structPxHitFlag.html">PxHitFlag</a>, <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="structPxActorShape.html">  104</a></span>&#160;struct <a class="code" href="structPxActorShape.html">PxActorShape</a></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;{</div><div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="structPxActorShape.html#a05dd357bb0aba0bb5dd8150be3f9857e">  106</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxActorShape.html#a05dd357bb0aba0bb5dd8150be3f9857e">PxActorShape</a>() : actor(NULL), shape(NULL) {}</div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="structPxActorShape.html#a2f394ba364da63d6a087692683792de5">  107</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxActorShape.html#a2f394ba364da63d6a087692683792de5">PxActorShape</a>(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>* a, <a class="code" href="classPxShape.html">PxShape</a>* s) : actor(a), shape(s) {}</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno"><a class="line" href="structPxActorShape.html#a0d8da15967ebaee8935725195bbd509a">  109</a></span>&#160;    <a class="code" href="classPxRigidActor.html">PxRigidActor</a>*   <a class="code" href="structPxActorShape.html#a0d8da15967ebaee8935725195bbd509a">actor</a>;</div><div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="structPxActorShape.html#aee7fb87ffc62391b2968ce8f954416f7">  110</a></span>&#160;    <a class="code" href="classPxShape.html">PxShape</a>*        <a class="code" href="structPxActorShape.html#aee7fb87ffc62391b2968ce8f954416f7">shape</a>;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;};</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="structPxQueryHit.html">  117</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxQueryHit.html">PxQueryHit</a> : <span class="keyword">public</span> <a class="code" href="structPxActorShape.html">PxActorShape</a></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;{</div><div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="structPxQueryHit.html#af8b229617f39cc007c74a646f8026dff">  119</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>           <a class="code" href="structPxQueryHit.html#af8b229617f39cc007c74a646f8026dff">PxQueryHit</a>() : faceIndex(0xFFFFffff) {}</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="structPxQueryHit.html#ae3462529024eafa98ed2abe1b3b9146c">  129</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               <a class="code" href="structPxQueryHit.html#ae3462529024eafa98ed2abe1b3b9146c">faceIndex</a>;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;};</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div><div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="structPxLocationHit.html">  138</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxLocationHit.html">PxLocationHit</a> : <span class="keyword">public</span> <a class="code" href="structPxQueryHit.html">PxQueryHit</a></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;{</div><div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="structPxLocationHit.html#a9dce7a1e378082e86859350601591072">  140</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>           <a class="code" href="structPxLocationHit.html#a9dce7a1e378082e86859350601591072">PxLocationHit</a>() : <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>(0), position(<a class="code" href="classPxVec3.html">PxVec3</a>(0)), normal(<a class="code" href="classPxVec3.html">PxVec3</a>(0)), distance(<a class="code" href="group__foundation.html#ga1afd8c76d275a787af09ebfceaf7fc30">PX_MAX_REAL</a>)   {}</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="structPxLocationHit.html#afacd4cc09c4b109769f8ff755293a6cd">  148</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span>      <a class="code" href="structPxLocationHit.html#afacd4cc09c4b109769f8ff755293a6cd">hadInitialOverlap</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (distance &lt;= 0.0f); }</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="comment">// the following fields are set in accordance with the #PxHitFlags</span></div><div class="line"><a name="l00151"></a><span class="lineno"><a class="line" href="structPxLocationHit.html#a7a253cb291ae5850342dada5b4dfce34">  151</a></span>&#160;    PxHitFlags          <a class="code" href="structPxLocationHit.html#a7a253cb291ae5850342dada5b4dfce34">flags</a>;      </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="structPxLocationHit.html#ab7481e53d2f35a8249ae862d337fe5ac">  152</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>              <a class="code" href="structPxLocationHit.html#ab7481e53d2f35a8249ae862d337fe5ac">position</a>;   </div><div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="structPxLocationHit.html#a0e4815489090f4faced5e91f6f6cd336">  153</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>              <a class="code" href="structPxLocationHit.html#a0e4815489090f4faced5e91f6f6cd336">normal</a>;     </div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno"><a class="line" href="structPxLocationHit.html#adaccd7aa233279818ecdf50356ed0c76">  159</a></span>&#160;    <a class="code" href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a>               <a class="code" href="structPxLocationHit.html#adaccd7aa233279818ecdf50356ed0c76">distance</a>;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;};</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div><div class="line"><a name="l00174"></a><span class="lineno"><a class="line" href="structPxRaycastHit.html">  174</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxRaycastHit.html">PxRaycastHit</a> : <span class="keyword">public</span> <a class="code" href="structPxLocationHit.html">PxLocationHit</a></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;{</div><div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="structPxRaycastHit.html#a5e1097c8e1265bf67cd92ea6c39122c0">  176</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>           <a class="code" href="structPxRaycastHit.html#a5e1097c8e1265bf67cd92ea6c39122c0">PxRaycastHit</a>() : u(0.0f), v(0.0f)   {}</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    <span class="comment">// the following fields are set in accordance with the #PxHitFlags</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno"><a class="line" href="structPxRaycastHit.html#a43a429012ce502bac4636be3e5540f29">  180</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>  u, <a class="code" href="structPxRaycastHit.html#a43a429012ce502bac4636be3e5540f29">v</a>;           </div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="preprocessor">#if !PX_P64_FAMILY</span></div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="structPxRaycastHit.html#a251f56ec3d168a814467301f61a120c7">  182</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>   padTo16Bytes[3];</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;};</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno"><a class="line" href="structPxOverlapHit.html#a27b1ad19e9c07c2d6463707b6f18b684">  192</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxOverlapHit.html">PxOverlapHit</a>: <span class="keyword">public</span> <a class="code" href="structPxQueryHit.html">PxQueryHit</a> { <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxOverlapHit.html#a27b1ad19e9c07c2d6463707b6f18b684">padTo16Bytes</a>; };</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno"><a class="line" href="structPxSweepHit.html">  200</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxSweepHit.html">PxSweepHit</a> : <span class="keyword">public</span> <a class="code" href="structPxLocationHit.html">PxLocationHit</a></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;{</div><div class="line"><a name="l00202"></a><span class="lineno"><a class="line" href="structPxSweepHit.html#a7a872b4eff912e5e37e1ee8d551547ac">  202</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>           <a class="code" href="structPxSweepHit.html#a7a872b4eff912e5e37e1ee8d551547ac">PxSweepHit</a>() {}</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;</div><div class="line"><a name="l00204"></a><span class="lineno"><a class="line" href="structPxSweepHit.html#a4bf1a7791ef7aa0d5030fdd2756a607f">  204</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               <a class="code" href="structPxSweepHit.html#a4bf1a7791ef7aa0d5030fdd2756a607f">padTo16Bytes</a>;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;};</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;</div><div class="line"><a name="l00216"></a><span class="lineno"><a class="line" href="group__scenequery.html#ga4d0184965c0a910f5c96cb69c0690f5c">  216</a></span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">bool</span> <a class="code" href="group__scenequery.html#ga4d0184965c0a910f5c96cb69c0690f5c">PxAgain</a>;</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> HitType&gt;</div><div class="line"><a name="l00233"></a><span class="lineno"><a class="line" href="structPxHitCallback.html">  233</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxHitCallback.html">PxHitCallback</a></div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;{</div><div class="line"><a name="l00235"></a><span class="lineno"><a class="line" href="structPxHitCallback.html#a63b2851eaf99b190fc468e00e8d1e55d">  235</a></span>&#160;    HitType     <a class="code" href="structPxHitCallback.html#a63b2851eaf99b190fc468e00e8d1e55d">block</a>;          </div><div class="line"><a name="l00236"></a><span class="lineno"><a class="line" href="structPxHitCallback.html#ac20c6d1c2dd520d771da9b63f7f4f363">  236</a></span>&#160;    <span class="keywordtype">bool</span>        <a class="code" href="structPxHitCallback.html#ac20c6d1c2dd520d771da9b63f7f4f363">hasBlock</a>;       </div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;</div><div class="line"><a name="l00238"></a><span class="lineno"><a class="line" href="structPxHitCallback.html#aa3fa478af9db3e043a540fca72a2f468">  238</a></span>&#160;    HitType*    <a class="code" href="structPxHitCallback.html#aa3fa478af9db3e043a540fca72a2f468">touches</a>;        </div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;</div><div class="line"><a name="l00244"></a><span class="lineno"><a class="line" href="structPxHitCallback.html#a0e64f72a5edf7c442ce81e3e4a8c61d1">  244</a></span>&#160; 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getNbTouches() ? getTouches()[index] : this-&gt;block; }</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno"><a class="line" href="structPxHitBuffer.html#ac0d41dcf23ee0354d872d9d1348da971">  331</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>             <a class="code" href="structPxHitBuffer.html#ac0d41dcf23ee0354d872d9d1348da971">getNbTouches</a>()<span class="keyword"> const                </span>{ <span class="keywordflow">return</span> this-&gt;nbTouches; }</div><div class="line"><a name="l00332"></a><span class="lineno"><a class="line" href="structPxHitBuffer.html#a9b764a84b8585b2a75ee37f210a2913b">  332</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> HitType*    <a class="code" href="structPxHitBuffer.html#a9b764a84b8585b2a75ee37f210a2913b">getTouches</a>()<span class="keyword"> const                  </span>{ <span class="keywordflow">return</span> this-&gt;touches; 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}</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;</div><div class="line"><a name="l00336"></a><span class="lineno"><a class="line" href="structPxHitBuffer.html#af3810ae6d94b93028e7a7d813f820cb4">  336</a></span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structPxHitBuffer.html#af3810ae6d94b93028e7a7d813f820cb4">~PxHitBuffer</a>() {}</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;    <span class="comment">// stops after the first callback</span></div><div class="line"><a name="l00340"></a><span class="lineno"><a class="line" href="structPxHitBuffer.html#af60ac2d3405c5af467f767f812f3f01d">  340</a></span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__scenequery.html#ga4d0184965c0a910f5c96cb69c0690f5c">PxAgain</a> <a class="code" href="structPxHitBuffer.html#af60ac2d3405c5af467f767f812f3f01d">processTouches</a>(<span class="keyword">const</span> HitType* buffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> nbHits) { <a class="code" href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a>(buffer); <a class="code" href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a>(nbHits); <span class="keywordflow">return</span> <span class="keyword">false</span>; }</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;};</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;</div><div class="line"><a name="l00345"></a><span class="lineno"><a class="line" href="group__scenequery.html#ga4dbe8142d799492bd8e7c5ec70bfac41">  345</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxHitCallback.html">PxHitCallback&lt;PxRaycastHit&gt;</a> <a class="code" href="group__scenequery.html#ga4dbe8142d799492bd8e7c5ec70bfac41">PxRaycastCallback</a>;</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;</div><div class="line"><a name="l00348"></a><span class="lineno"><a class="line" href="group__scenequery.html#ga9baa3a8cad31bbb8ef666fe01b3afeb7">  348</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxHitCallback.html">PxHitCallback&lt;PxOverlapHit&gt;</a> <a class="code" href="group__scenequery.html#ga9baa3a8cad31bbb8ef666fe01b3afeb7">PxOverlapCallback</a>;</div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;</div><div class="line"><a name="l00351"></a><span class="lineno"><a class="line" href="group__scenequery.html#ga6f93f556cef747d50f643499928dd865">  351</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxHitCallback.html">PxHitCallback&lt;PxSweepHit&gt;</a> <a class="code" href="group__scenequery.html#ga6f93f556cef747d50f643499928dd865">PxSweepCallback</a>;</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;</div><div class="line"><a name="l00354"></a><span class="lineno"><a class="line" href="group__scenequery.html#gab21a68ce9e5a18aa742111920b75a84c">  354</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer&lt;PxRaycastHit&gt;</a> <a class="code" href="group__scenequery.html#gab21a68ce9e5a18aa742111920b75a84c">PxRaycastBuffer</a>;</div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;</div><div class="line"><a name="l00357"></a><span class="lineno"><a class="line" href="group__scenequery.html#ga54a708942a891f3321c2427d5c160750">  357</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer&lt;PxOverlapHit&gt;</a> <a class="code" href="group__scenequery.html#ga54a708942a891f3321c2427d5c160750">PxOverlapBuffer</a>;</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;</div><div class="line"><a name="l00360"></a><span class="lineno"><a class="line" href="group__scenequery.html#gaecfed2b83a930b922b3d95e22ff30665">  360</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer&lt;PxSweepHit&gt;</a> <a class="code" href="group__scenequery.html#gaecfed2b83a930b922b3d95e22ff30665">PxSweepBuffer</a>;</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;<span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N&gt;</div><div class="line"><a name="l00364"></a><span class="lineno"><a class="line" href="structPxRaycastBufferN.html">  364</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxRaycastBufferN.html">PxRaycastBufferN</a> : <span class="keyword">public</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer</a>&lt;PxRaycastHit&gt;</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;{</div><div class="line"><a name="l00366"></a><span class="lineno"><a class="line" href="structPxRaycastBufferN.html#a5b3d65b24c0fe8377e0ed2f6ca604537">  366</a></span>&#160;    <a class="code" href="structPxRaycastHit.html">PxRaycastHit</a> hits[N];</div><div class="line"><a name="l00367"></a><span class="lineno"><a class="line" href="structPxRaycastBufferN.html#a75c64893a9241f9e962c4f144345698f">  367</a></span>&#160;    <a class="code" href="structPxRaycastBufferN.html#a75c64893a9241f9e962c4f144345698f">PxRaycastBufferN</a>() : <a class="code" href="structPxHitBuffer.html">PxHitBuffer</a>&lt;<a class="code" href="structPxRaycastHit.html">PxRaycastHit</a>&gt;(hits, N) {}</div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;};</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;<span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N&gt;</div><div class="line"><a name="l00372"></a><span class="lineno"><a class="line" href="structPxOverlapBufferN.html">  372</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxOverlapBufferN.html">PxOverlapBufferN</a> : <span class="keyword">public</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer</a>&lt;PxOverlapHit&gt;</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;{</div><div class="line"><a name="l00374"></a><span class="lineno"><a class="line" href="structPxOverlapBufferN.html#a35f94542f30624e2f77c24060815f6da">  374</a></span>&#160;    <a class="code" href="structPxOverlapHit.html">PxOverlapHit</a> hits[N];</div><div class="line"><a name="l00375"></a><span class="lineno"><a class="line" href="structPxOverlapBufferN.html#a0b62aca23f26fef278dcbac1cb729291">  375</a></span>&#160;    <a class="code" href="structPxOverlapBufferN.html#a0b62aca23f26fef278dcbac1cb729291">PxOverlapBufferN</a>() : <a class="code" href="structPxHitBuffer.html">PxHitBuffer</a>&lt;<a class="code" href="structPxOverlapHit.html">PxOverlapHit</a>&gt;(hits, N) {}</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;};</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;<span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N&gt;</div><div class="line"><a name="l00380"></a><span class="lineno"><a class="line" href="structPxSweepBufferN.html">  380</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxSweepBufferN.html">PxSweepBufferN</a> : <span class="keyword">public</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer</a>&lt;PxSweepHit&gt;</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;{</div><div class="line"><a name="l00382"></a><span class="lineno"><a class="line" href="structPxSweepBufferN.html#ace8e98273056b9c23dd4337c7024544f">  382</a></span>&#160;    <a class="code" href="structPxSweepHit.html">PxSweepHit</a> hits[N];</div><div class="line"><a name="l00383"></a><span class="lineno"><a class="line" href="structPxSweepBufferN.html#ab8be2772b4fe811563efc01824201a61">  383</a></span>&#160;    <a class="code" href="structPxSweepBufferN.html#ab8be2772b4fe811563efc01824201a61">PxSweepBufferN</a>() : <a class="code" href="structPxHitBuffer.html">PxHitBuffer</a>&lt;<a class="code" href="structPxSweepHit.html">PxSweepHit</a>&gt;(hits, N) {}</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;};</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="structPxActorShape_html_a2f394ba364da63d6a087692683792de5"><div class="ttname"><a href="structPxActorShape.html#a2f394ba364da63d6a087692683792de5">PxActorShape::PxActorShape</a></div><div class="ttdeci">PX_INLINE PxActorShape(PxRigidActor *a, PxShape *s)</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:107</div></div>
<div class="ttc" id="group__scenequery_html_gab21a68ce9e5a18aa742111920b75a84c"><div class="ttname"><a href="group__scenequery.html#gab21a68ce9e5a18aa742111920b75a84c">PxRaycastBuffer</a></div><div class="ttdeci">PxHitBuffer&lt; PxRaycastHit &gt; PxRaycastBuffer</div><div class="ttdoc">Raycast query buffer. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:354</div></div>
<div class="ttc" id="group__scenequery_html_ga4dbe8142d799492bd8e7c5ec70bfac41"><div class="ttname"><a href="group__scenequery.html#ga4dbe8142d799492bd8e7c5ec70bfac41">PxRaycastCallback</a></div><div class="ttdeci">PxHitCallback&lt; PxRaycastHit &gt; PxRaycastCallback</div><div class="ttdoc">Raycast query callback. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:345</div></div>
<div class="ttc" id="group__scenequery_html_gaecfed2b83a930b922b3d95e22ff30665"><div class="ttname"><a href="group__scenequery.html#gaecfed2b83a930b922b3d95e22ff30665">PxSweepBuffer</a></div><div class="ttdeci">PxHitBuffer&lt; PxSweepHit &gt; PxSweepBuffer</div><div class="ttdoc">Sweep query buffer. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:360</div></div>
<div class="ttc" id="namespacephysx_html_ab4cf332bdb6e8b183e40b6973acc1e9b"><div class="ttname"><a href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">physx::PxF32</a></div><div class="ttdeci">float PxF32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:76</div></div>
<div class="ttc" id="structPxHitCallback_html_a7fbb5959c9fcc98834745644422210c3"><div class="ttname"><a href="structPxHitCallback.html#a7fbb5959c9fcc98834745644422210c3">PxHitCallback::~PxHitCallback</a></div><div class="ttdeci">virtual ~PxHitCallback()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:290</div></div>
<div class="ttc" id="structPxActorShape_html"><div class="ttname"><a href="structPxActorShape.html">PxActorShape</a></div><div class="ttdoc">collection of set bits defined in PxHitFlag. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:104</div></div>
<div class="ttc" id="structPxLocationHit_html_adaccd7aa233279818ecdf50356ed0c76"><div class="ttname"><a href="structPxLocationHit.html#adaccd7aa233279818ecdf50356ed0c76">PxLocationHit::distance</a></div><div class="ttdeci">PxF32 distance</div><div class="ttdoc">Distance to hit. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:159</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="structPxHitBuffer_html_a1211b1a3c0bffae96842211901484d2d"><div class="ttname"><a href="structPxHitBuffer.html#a1211b1a3c0bffae96842211901484d2d">PxHitBuffer::getTouch</a></div><div class="ttdeci">PX_INLINE const HitType &amp; getTouch(const PxU32 index) const</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:333</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="structPxRaycastHit_html_a43a429012ce502bac4636be3e5540f29"><div class="ttname"><a href="structPxRaycastHit.html#a43a429012ce502bac4636be3e5540f29">PxRaycastHit::v</a></div><div class="ttdeci">PxReal v</div><div class="ttdoc">barycentric coordinates of hit point, for triangle mesh and height field (flag: PxHitFlag::eUV) ...</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:180</div></div>
<div class="ttc" id="structPxQueryHit_html_af8b229617f39cc007c74a646f8026dff"><div class="ttname"><a href="structPxQueryHit.html#af8b229617f39cc007c74a646f8026dff">PxQueryHit::PxQueryHit</a></div><div class="ttdeci">PX_INLINE PxQueryHit()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:119</div></div>
<div class="ttc" id="group__scenequery_html_ga6f93f556cef747d50f643499928dd865"><div class="ttname"><a href="group__scenequery.html#ga6f93f556cef747d50f643499928dd865">PxSweepCallback</a></div><div class="ttdeci">PxHitCallback&lt; PxSweepHit &gt; PxSweepCallback</div><div class="ttdoc">Sweep query callback. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:351</div></div>
<div class="ttc" id="structPxLocationHit_html_a9dce7a1e378082e86859350601591072"><div class="ttname"><a href="structPxLocationHit.html#a9dce7a1e378082e86859350601591072">PxLocationHit::PxLocationHit</a></div><div class="ttdeci">PX_INLINE PxLocationHit()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:140</div></div>
<div class="ttc" id="group__foundation_html_ga1afd8c76d275a787af09ebfceaf7fc30"><div class="ttname"><a href="group__foundation.html#ga1afd8c76d275a787af09ebfceaf7fc30">PX_MAX_REAL</a></div><div class="ttdeci">#define PX_MAX_REAL</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:93</div></div>
<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
<div class="ttc" id="structPxRaycastBufferN_html_a75c64893a9241f9e962c4f144345698f"><div class="ttname"><a href="structPxRaycastBufferN.html#a75c64893a9241f9e962c4f144345698f">PxRaycastBufferN::PxRaycastBufferN</a></div><div class="ttdeci">PxRaycastBufferN()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:367</div></div>
<div class="ttc" id="structPxHitFlag_html"><div class="ttname"><a href="structPxHitFlag.html">PxHitFlag</a></div><div class="ttdoc">Scene query and geometry query behavior flags. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:62</div></div>
<div class="ttc" id="structPxHitCallback_html_ac20c6d1c2dd520d771da9b63f7f4f363"><div class="ttname"><a href="structPxHitCallback.html#ac20c6d1c2dd520d771da9b63f7f4f363">PxHitCallback::hasBlock</a></div><div class="ttdeci">bool hasBlock</div><div class="ttdoc">Set to true if there was a blocking hit during query. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:236</div></div>
<div class="ttc" id="structPxHitBuffer_html_a9b764a84b8585b2a75ee37f210a2913b"><div class="ttname"><a href="structPxHitBuffer.html#a9b764a84b8585b2a75ee37f210a2913b">PxHitBuffer::getTouches</a></div><div class="ttdeci">PX_INLINE const HitType * getTouches() const</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:332</div></div>
<div class="ttc" id="structPxActorShape_html_a0d8da15967ebaee8935725195bbd509a"><div class="ttname"><a href="structPxActorShape.html#a0d8da15967ebaee8935725195bbd509a">PxActorShape::actor</a></div><div class="ttdeci">PxRigidActor * actor</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:109</div></div>
<div class="ttc" id="structPxLocationHit_html_a7a253cb291ae5850342dada5b4dfce34"><div class="ttname"><a href="structPxLocationHit.html#a7a253cb291ae5850342dada5b4dfce34">PxLocationHit::flags</a></div><div class="ttdeci">PxHitFlags flags</div><div class="ttdoc">Hit flags specifying which members contain valid values. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:151</div></div>
<div class="ttc" id="structPxHitBuffer_html_ad55cb7268df4d1c2a09d5daafb060daa"><div class="ttname"><a href="structPxHitBuffer.html#ad55cb7268df4d1c2a09d5daafb060daa">PxHitBuffer::getMaxNbTouches</a></div><div class="ttdeci">PX_INLINE PxU32 getMaxNbTouches() const</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:334</div></div>
<div class="ttc" id="structPxHitCallback_html_a549f6828e98c9aeaee9012defa100f74"><div class="ttname"><a href="structPxHitCallback.html#a549f6828e98c9aeaee9012defa100f74">PxHitCallback::nbTouches</a></div><div class="ttdeci">PxU32 nbTouches</div><div class="ttdoc">Number of touching hits returned by the query. Used with PxHitBuffer. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:249</div></div>
<div class="ttc" id="structPxSweepHit_html_a4bf1a7791ef7aa0d5030fdd2756a607f"><div class="ttname"><a href="structPxSweepHit.html#a4bf1a7791ef7aa0d5030fdd2756a607f">PxSweepHit::padTo16Bytes</a></div><div class="ttdeci">PxU32 padTo16Bytes</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:204</div></div>
<div class="ttc" id="structPxSweepBufferN_html_ab8be2772b4fe811563efc01824201a61"><div class="ttname"><a href="structPxSweepBufferN.html#ab8be2772b4fe811563efc01824201a61">PxSweepBufferN::PxSweepBufferN</a></div><div class="ttdeci">PxSweepBufferN()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:383</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="structPxHitBuffer_html_a9ac7ea1c4411b8b88fa3099cb0df6cd1"><div class="ttname"><a href="structPxHitBuffer.html#a9ac7ea1c4411b8b88fa3099cb0df6cd1">PxHitBuffer::getNbAnyHits</a></div><div class="ttdeci">PX_INLINE PxU32 getNbAnyHits() const</div><div class="ttdoc">Computes the number of any hits in this result, blocking or touching. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:326</div></div>
<div class="ttc" id="structPxOverlapHit_html_a27b1ad19e9c07c2d6463707b6f18b684"><div class="ttname"><a href="structPxOverlapHit.html#a27b1ad19e9c07c2d6463707b6f18b684">PxOverlapHit::padTo16Bytes</a></div><div class="ttdeci">PxU32 padTo16Bytes</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:192</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="structPxHitBuffer_html"><div class="ttname"><a href="structPxHitBuffer.html">PxHitBuffer</a></div><div class="ttdoc">Returns scene query hits (intersections) to the user in a preallocated buffer. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:311</div></div>
<div class="ttc" id="structPxActorShape_html_aee7fb87ffc62391b2968ce8f954416f7"><div class="ttname"><a href="structPxActorShape.html#aee7fb87ffc62391b2968ce8f954416f7">PxActorShape::shape</a></div><div class="ttdeci">PxShape * shape</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:110</div></div>
<div class="ttc" id="group__scenequery_html_ga4d0184965c0a910f5c96cb69c0690f5c"><div class="ttname"><a href="group__scenequery.html#ga4d0184965c0a910f5c96cb69c0690f5c">PxAgain</a></div><div class="ttdeci">bool PxAgain</div><div class="ttdoc">Describes query behavior after returning a partial query result via a callback. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:216</div></div>
<div class="ttc" id="structPxHitCallback_html_a63b2851eaf99b190fc468e00e8d1e55d"><div class="ttname"><a href="structPxHitCallback.html#a63b2851eaf99b190fc468e00e8d1e55d">PxHitCallback::block</a></div><div class="ttdeci">HitType block</div><div class="ttdoc">Holds the closest blocking hit result for the query. Invalid if hasBlock is false. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:235</div></div>
<div class="ttc" id="structPxRaycastHit_html_a5e1097c8e1265bf67cd92ea6c39122c0"><div class="ttname"><a href="structPxRaycastHit.html#a5e1097c8e1265bf67cd92ea6c39122c0">PxRaycastHit::PxRaycastHit</a></div><div class="ttdeci">PX_INLINE PxRaycastHit()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:176</div></div>
<div class="ttc" id="structPxLocationHit_html"><div class="ttname"><a href="structPxLocationHit.html">PxLocationHit</a></div><div class="ttdoc">Scene query hit information for raycasts and sweeps returning hit position and normal information...</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:138</div></div>
<div class="ttc" id="structPxLocationHit_html_a0e4815489090f4faced5e91f6f6cd336"><div class="ttname"><a href="structPxLocationHit.html#a0e4815489090f4faced5e91f6f6cd336">PxLocationHit::normal</a></div><div class="ttdeci">PxVec3 normal</div><div class="ttdoc">World-space hit normal (flag: PxHitFlag::eNORMAL) </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:153</div></div>
<div class="ttc" id="PxAssert_8h_html"><div class="ttname"><a href="PxAssert_8h.html">PxAssert.h</a></div></div>
<div class="ttc" id="structPxLocationHit_html_afacd4cc09c4b109769f8ff755293a6cd"><div class="ttname"><a href="structPxLocationHit.html#afacd4cc09c4b109769f8ff755293a6cd">PxLocationHit::hadInitialOverlap</a></div><div class="ttdeci">PX_INLINE bool hadInitialOverlap() const</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:148</div></div>
<div class="ttc" id="structPxLocationHit_html_ab7481e53d2f35a8249ae862d337fe5ac"><div class="ttname"><a href="structPxLocationHit.html#ab7481e53d2f35a8249ae862d337fe5ac">PxLocationHit::position</a></div><div class="ttdeci">PxVec3 position</div><div class="ttdoc">World-space hit position (flag: PxHitFlag::ePOSITION) </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:152</div></div>
<div class="ttc" id="structPxHitCallback_html_aa3fa478af9db3e043a540fca72a2f468"><div class="ttname"><a href="structPxHitCallback.html#aa3fa478af9db3e043a540fca72a2f468">PxHitCallback::touches</a></div><div class="ttdeci">HitType * touches</div><div class="ttdoc">User specified buffer for touching hits. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:238</div></div>
<div class="ttc" id="structPxHitBuffer_html_aaab5f604de4a34ec0a9e3d6a86048833"><div class="ttname"><a href="structPxHitBuffer.html#aaab5f604de4a34ec0a9e3d6a86048833">PxHitBuffer::getAnyHit</a></div><div class="ttdeci">PX_INLINE const HitType &amp; getAnyHit(const PxU32 index) const</div><div class="ttdoc">Convenience iterator used to access any hits in this result, blocking or touching. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:328</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="structPxQueryHit_html_ae3462529024eafa98ed2abe1b3b9146c"><div class="ttname"><a href="structPxQueryHit.html#ae3462529024eafa98ed2abe1b3b9146c">PxQueryHit::faceIndex</a></div><div class="ttdeci">PxU32 faceIndex</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:129</div></div>
<div class="ttc" id="structPxOverlapBufferN_html_a0b62aca23f26fef278dcbac1cb729291"><div class="ttname"><a href="structPxOverlapBufferN.html#a0b62aca23f26fef278dcbac1cb729291">PxOverlapBufferN::PxOverlapBufferN</a></div><div class="ttdeci">PxOverlapBufferN()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:375</div></div>
<div class="ttc" id="structPxHitFlag_html_a44c173f6ddf0522ffbd8fa3c585e6b64"><div class="ttname"><a href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64">PxHitFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:64</div></div>
<div class="ttc" id="structPxHitCallback_html_a0e64f72a5edf7c442ce81e3e4a8c61d1"><div class="ttname"><a href="structPxHitCallback.html#a0e64f72a5edf7c442ce81e3e4a8c61d1">PxHitCallback::maxNbTouches</a></div><div class="ttdeci">PxU32 maxNbTouches</div><div class="ttdoc">Size of the user specified touching hits buffer. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:244</div></div>
<div class="ttc" id="structPxHitCallback_html"><div class="ttname"><a href="structPxHitCallback.html">PxHitCallback</a></div><div class="ttdoc">This callback class facilitates reporting scene query hits (intersections) to the user...</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:233</div></div>
<div class="ttc" id="structPxSweepBufferN_html"><div class="ttname"><a href="structPxSweepBufferN.html">PxSweepBufferN</a></div><div class="ttdoc">Returns touching sweep hits to the user in a fixed size array embedded in the buffer class...</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:380</div></div>
<div class="ttc" id="structPxQueryHit_html"><div class="ttname"><a href="structPxQueryHit.html">PxQueryHit</a></div><div class="ttdoc">Scene query hit information. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:117</div></div>
<div class="ttc" id="structPxHitBuffer_html_af60ac2d3405c5af467f767f812f3f01d"><div class="ttname"><a href="structPxHitBuffer.html#af60ac2d3405c5af467f767f812f3f01d">PxHitBuffer::processTouches</a></div><div class="ttdeci">virtual PxAgain processTouches(const HitType *buffer, PxU32 nbHits)</div><div class="ttdoc">virtual callback function used to communicate query results to the user. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:340</div></div>
<div class="ttc" id="structPxRaycastBufferN_html"><div class="ttname"><a href="structPxRaycastBufferN.html">PxRaycastBufferN</a></div><div class="ttdoc">Returns touching raycast hits to the user in a fixed size array embedded in the buffer class...</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:364</div></div>
<div class="ttc" id="structPxActorShape_html_a05dd357bb0aba0bb5dd8150be3f9857e"><div class="ttname"><a href="structPxActorShape.html#a05dd357bb0aba0bb5dd8150be3f9857e">PxActorShape::PxActorShape</a></div><div class="ttdeci">PX_INLINE PxActorShape()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:106</div></div>
<div class="ttc" id="group__foundation_html_ga9727af514012bc32f852e20278a7b04e"><div class="ttname"><a href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE void PX_UNUSED(T const &amp;)</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:466</div></div>
<div class="ttc" id="structPxHitCallback_html_a8ff687b42ac0273e730c714bf66dae49"><div class="ttname"><a href="structPxHitCallback.html#a8ff687b42ac0273e730c714bf66dae49">PxHitCallback::hasAnyHits</a></div><div class="ttdeci">PX_FORCE_INLINE bool hasAnyHits()</div><div class="ttdoc">Returns true if any blocking or touching hits were encountered during a query. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:293</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
<div class="ttc" id="structPxHitBuffer_html_ac0d41dcf23ee0354d872d9d1348da971"><div class="ttname"><a href="structPxHitBuffer.html#ac0d41dcf23ee0354d872d9d1348da971">PxHitBuffer::getNbTouches</a></div><div class="ttdeci">PX_INLINE PxU32 getNbTouches() const</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:331</div></div>
<div class="ttc" id="structPxHitCallback_html_a062cff2cdd2dfe1f63d0549758ea2627"><div class="ttname"><a href="structPxHitCallback.html#a062cff2cdd2dfe1f63d0549758ea2627">PxHitCallback::PxHitCallback</a></div><div class="ttdeci">PxHitCallback(HitType *aTouches, PxU32 aMaxNbTouches)</div><div class="ttdoc">Initializes the class with user provided buffer. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:262</div></div>
<div class="ttc" id="structPxOverlapHit_html"><div class="ttname"><a href="structPxOverlapHit.html">PxOverlapHit</a></div><div class="ttdoc">Stores results of overlap queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:192</div></div>
<div class="ttc" id="group__scenequery_html_ga9baa3a8cad31bbb8ef666fe01b3afeb7"><div class="ttname"><a href="group__scenequery.html#ga9baa3a8cad31bbb8ef666fe01b3afeb7">PxOverlapCallback</a></div><div class="ttdeci">PxHitCallback&lt; PxOverlapHit &gt; PxOverlapCallback</div><div class="ttdoc">Overlap query callback. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:348</div></div>
<div class="ttc" id="structPxHitBuffer_html_af3810ae6d94b93028e7a7d813f820cb4"><div class="ttname"><a href="structPxHitBuffer.html#af3810ae6d94b93028e7a7d813f820cb4">PxHitBuffer::~PxHitBuffer</a></div><div class="ttdeci">virtual ~PxHitBuffer()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:336</div></div>
<div class="ttc" id="PxFlags_8h_html"><div class="ttname"><a href="PxFlags_8h.html">PxFlags.h</a></div></div>
<div class="ttc" id="group__foundation_html_ga4a83a657390b324a460f14684e5accee"><div class="ttname"><a href="group__foundation.html#ga4a83a657390b324a460f14684e5accee">PX_ASSERT</a></div><div class="ttdeci">#define PX_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> PxAssert.h:59</div></div>
<div class="ttc" id="structPxSweepHit_html"><div class="ttname"><a href="structPxSweepHit.html">PxSweepHit</a></div><div class="ttdoc">Stores results of sweep queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:200</div></div>
<div class="ttc" id="structPxRaycastHit_html"><div class="ttname"><a href="structPxRaycastHit.html">PxRaycastHit</a></div><div class="ttdoc">Stores results of raycast queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:174</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="structPxSweepHit_html_a7a872b4eff912e5e37e1ee8d551547ac"><div class="ttname"><a href="structPxSweepHit.html#a7a872b4eff912e5e37e1ee8d551547ac">PxSweepHit::PxSweepHit</a></div><div class="ttdeci">PX_INLINE PxSweepHit()</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:202</div></div>
<div class="ttc" id="structPxHitBuffer_html_a89bcec685c76c5cdc0662eb52b67d699"><div class="ttname"><a href="structPxHitBuffer.html#a89bcec685c76c5cdc0662eb52b67d699">PxHitBuffer::PxHitBuffer</a></div><div class="ttdeci">PxHitBuffer(HitType *aTouches=NULL, PxU32 aMaxNbTouches=0)</div><div class="ttdoc">Initializes the buffer with user memory. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:323</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="structPxHitCallback_html_a86b66684b448ec43083edf3aa1983234"><div class="ttname"><a href="structPxHitCallback.html#a86b66684b448ec43083edf3aa1983234">PxHitCallback::finalizeQuery</a></div><div class="ttdeci">virtual void finalizeQuery()</div><div class="ttdoc">Query finalization callback, called after the last processTouches callback. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:288</div></div>
<div class="ttc" id="group__scenequery_html_ga54a708942a891f3321c2427d5c160750"><div class="ttname"><a href="group__scenequery.html#ga54a708942a891f3321c2427d5c160750">PxOverlapBuffer</a></div><div class="ttdeci">PxHitBuffer&lt; PxOverlapHit &gt; PxOverlapBuffer</div><div class="ttdoc">Overlap query buffer. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:357</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
<div class="ttc" id="structPxOverlapBufferN_html"><div class="ttname"><a href="structPxOverlapBufferN.html">PxOverlapBufferN</a></div><div class="ttdoc">Returns touching overlap hits to the user in a fixed size array embedded in the buffer class...</div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:372</div></div>
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